On the most right side is a few coins, while on the most left is two ? Overview []. Both this area and the 1-Up bonus game at the beginning of the level exit through another yellow pipe located in front of the Midway Gate. Chocolate Island 1 is a straightforward ground level in Super Mario World. List of Levels; Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle: Donut Plains Donut … This level contains two near-identical copies of itself, aside from the placement of Dragon Coins and a 3-Up Moon, likely due to the Pipe Cannons. Sunken Ghost Ship 69. Some coins and a Dragon Coin are placed over here. This level is layed out vertically. Chocolate Island is the sixth world in the game Super Mario World, and it is the southeastern portion of Dinosaur Land. Super Mario World Secrets: Forest of Illusion 2 - YouTube: pin. Secret exits are alternate paths out of a level in Super Mario World. Level Type Dino Rhino field (no chocolate yet). The most common enemies in the level are Dino-Rhinos and Dino-Torches. Video: Valley of Bowser 4, Secret Exit - No Cape, Blue Yoshi (Risky) Source: Sten. Make sure you have a cape. The Dino-Rhino are harmless and turn into Dino-Torch once stomped on. 11 Exit (NMG) and 11 Exit (Orb) Note that this may be difficult to pull off and it will only save around half a second, so the normal 11 Exit strat above is recommended for beginners. After a while, the player needs to hop of from the ledge they are on to another cliff to cross the chocolate lava. By the way, this secret exit is only dependent on the time; that 7 coin answer is, regrettably, a flawed one. For the purpose of finding this secret, the only thing that really matters is the timer. Forest of Illusion 4 (Keyhole Exit, leads to Forest Secret Area) 54. Three more of these carrot-like platforms can be seen, both of which lead to the same ledge. ROY'S CASTLE (#5) The first castle with Dragon Coins! Coins do not matter whatsoever. Super Mario World Secrets [Image of Mario on a yellow Yoshi, next to a: pin. Using his mouth to carry, in fact, is the only way to get the secret exit in Valley of Bowser 4. Valley of Bowser 4 76. Blocks towards the three 1-Up Mushrooms and a yellow ! Valley of Bowser 4 Secret Exit 77. The third Rotating Block contains a blue Switch Block, and makes the blocks that have been hit turn into coins, which unblocks the path to a pipe, and also a Dragon Coin. The player starts at the very bottom near a bunch of hills (with a red normalKoopa Troopa on one, and also a green Koopa Paratroopa above it) that they must climb. The two Eeries come from the right-side of the screen coming straight ahead. #7 Larry's Castle 78. You need a cape by the end of the level. If you have found all of the Switch Palaces then this should be a doddle, but if not then there is no point coming down here. Switch Palace: Shortly after Dragon Coin 2 is a pit that goes back to the left. The Koopas you'll encounter here are no danger since they won't run off the platforms they're standing on. Chocolate Island 3. There are three arrows pointing along a long ledge. Block with three Red ! Chocolate Island - Super Mario Wiki, the Mario encyclopedia Chocolate From the Super Mario Wiki: pin. Layout. Instead of lava, some levels have boiling hot mud. Super Mario World: Chocolate Island 2 (Secret Exit) - YouTube #5 Roy's Castle F. Chocolate Island 57. ras2584. If you release the jump button too soon, Mario may reach the buzzy beetle at a different point in the cape framerule, and not pick it up. Chocolate Secret 62. The secret is in the third part of the level and not the second. Valley of Bowser 2. … Secret Exit - Pass through the Midway Gate, come out the first pipe, make your way through the rising and falling ceiling maze part, and go through that pipe. SECRET EXIT to Chocolate Secret: ... Chocolate Island 4 Level Type: Chocolate Cave. Chocolate Island 4 65. Choco-Ghost House 59. Chocolate Island 5 66. Do not release this jump button until Mario's feet touch the ground. 52. Chocolate Fortress; Chocolate Island 4; Chocolate Island 5; Wendy's Castle; Valley of Bowser. Chocolate Ghost House 59. If you're that fast you will most certainly trigger the secret exit to appear. 95 Exit, No Cape. 11 Exit . This area is always the same. Chocolate Secret ← Chocolate Island 5 ~ Chocolate Fortress → Powerups: Lunar Dragon — Goal Times 96 Exit: 229 All Castles: 227 No Starworld: 229 95 Exit, No Cape: 226 No Cape, No Starworld: 226 Lunar Dragon: 229 Contents. Lets play SMW pt 44 Chocolate Island 4. ras2584. Valley of Bowser 1 70. 2.1 Fast Strat; 2.2 Faster Strat; 3 95 Exit, No Cape & … If you have found all of the Switch Palaces then this should be a doddle, but if not then there is no point coming down here. Valley of Bowser 3 75. Switch Palace: Shortly after Dragon Coin 2 is a pit that goes back to the left. Chocolate Secret 67. Vanilla Ghost House is the Ghost House level of Vanilla Dome in the game Super Mario World.This level does not have a secret exit which it shares to Choco-Ghost House.It introduces the Big Bubble as the new enemy.. From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Chocolate_Island_4&oldid=3017468. There is a ? If the player has activated the Switch Palaces, then they can easily walk on the blue ! Super Mario World Forest Of Illusion 4 Secret Exit: pin. Exit: Choco-Ghost House: Secret Exit: none: Time at Start: 300 Walkthrough . Valley … Nada. Secret exit for chcolate island 3. If the player hasn't pressed the Blue Switch, they need to cautiously advance on top of the moving platforms to reach the Mushrooms. Chocolate Fortress 64. The player can either use it to jump to the layer above them, or carry it throughout the pipe. Chocolate Island 5 66. Lets play SMW pt 41 Chocolate Island 2 reg. There's no time for vacation when Bowser and his Koopalings are up to no good! This page was last edited on September 3, 2020, at 15:20. As levels are beaten, many of the small mountains covering the area are leveled … Secret exits are alternate paths out of a level in Super Mario World. If the player takes any of the pipes here, they come out of a tube near the top right. However I am stuck at 90. Collect all 4 dragon coins in the first 3 rooms to get the last room with the switch blocks. Here, there is some chocolate lava, and platforms that move diagonally create a path for the player to get to another cliff. Mario finds a Warp Pipeleading to Area 2. The most common enemies in the level are Dino-Rhinos … None of them are hidden. Risky Strat. Time elapsed when entering the second pipe: 36 timer seconds. 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